Narrative game design
Bury Me Here
Project statue
Still in progress
Group Member
WuJi LI
In this project, titled “Bury Me Here”, we wish to explore how games can be used as an impactful medium for storytelling and convey thoughtful emotions the same way that art, film, photography, and many other similar mediums do.
A demo of the game
The project aims to connect with the audience on a deep emotional level, so the story needs to be as approachable as possible. Therefore, it is best to decide that the protagonist of the story is just an ordinary person. The player is visiting and revisiting scenes in the protagonist's memory, and each scene contains a section of memory in different objects. Players need to collect all the memory fragments and drive the narrative. When the player collects a memory fragment, a background audio monologue will begin to inform the specific memory associated with the object. As each scene progresses, players will follow the protagonist's story in chronological order. However, in addition to the transition in time, it is also intended to make the player notice the different stages of the protagonist's emotions.